• Describe your game (including a title).
My name is called “Nostalgic Submergence”. Bob is stuck in a queer world that he somehow got trapped in. He is sure that he has seen this somewhere before, but he cannot recall where. In order for him to get out of this mysterious world he must collect all the diamonds and find the EscapePod.
•What is the objective of the game?
Bob, the main character, is stuck in a strange, unknown world and he has to rescue himself from it. In order for him to be able to do this, he has to find all the diamonds around the world, defeat his enemies and make it alive to the EscapePod at the very other side of the world.
• Discuss two strengths and one weakness of your game.
STRENGTHS: 1) The game is captivating. It keeps the gamer captivated, especially because tone of the firsts enemies they encounter are a large troll and it takes more focus to defeat that.
2) Very original; all ideas came from myself.
WEAKNESSES: I think the game is a little bit too short. I could have made it longer, and a few more enemies would have made the game more challenging to play.
• What improvements could be made?
I could’ve made the game a little bit longer, and maybe add some more different types of structures instead of going with the normal and plain ones. It looks kind of boring at times.
• What difficulties did you encounter while creating your game?
When I was playing the beta version, I realized that when the weak blocks gave away underneath the character, the game failed to make him fall into a hole. He kept standing on that black area of space.
• What did you have to modify or change from the original design?
In my original design, I was going to make the aerial portions much larger and lengthy, but I realized that I didn’t have enough time to do so. Also, if I made the aerial portion larger and lengthier, then the, player has more chances of falling and loosing the game. The higher it is, the harder it gets and the farther the ground is. It would also get harder for the player to climb back up.
• Discuss the strengths and weaknesses of your performance during this assignment.
STRENGHTS: I wrote and posted my written parts on time, constructing them well. Also, I believe that my game idea was good.
WEAKNESSES: I lagged behind in the game making process. I was confused and had to constantly change parts of the game. Reconstruction and remaking took a while for me.
• What did you do well at?
I think I did pretty well on the written parts of these assignments. They were in depth and informative. They explained and answered all the questions that Mr. Parago had asked us.
My name is called “Nostalgic Submergence”. Bob is stuck in a queer world that he somehow got trapped in. He is sure that he has seen this somewhere before, but he cannot recall where. In order for him to get out of this mysterious world he must collect all the diamonds and find the EscapePod.
•What is the objective of the game?
Bob, the main character, is stuck in a strange, unknown world and he has to rescue himself from it. In order for him to be able to do this, he has to find all the diamonds around the world, defeat his enemies and make it alive to the EscapePod at the very other side of the world.
• Discuss two strengths and one weakness of your game.
STRENGTHS: 1) The game is captivating. It keeps the gamer captivated, especially because tone of the firsts enemies they encounter are a large troll and it takes more focus to defeat that.
2) Very original; all ideas came from myself.
WEAKNESSES: I think the game is a little bit too short. I could have made it longer, and a few more enemies would have made the game more challenging to play.
• What improvements could be made?
I could’ve made the game a little bit longer, and maybe add some more different types of structures instead of going with the normal and plain ones. It looks kind of boring at times.
• What difficulties did you encounter while creating your game?
When I was playing the beta version, I realized that when the weak blocks gave away underneath the character, the game failed to make him fall into a hole. He kept standing on that black area of space.
• What did you have to modify or change from the original design?
In my original design, I was going to make the aerial portions much larger and lengthy, but I realized that I didn’t have enough time to do so. Also, if I made the aerial portion larger and lengthier, then the, player has more chances of falling and loosing the game. The higher it is, the harder it gets and the farther the ground is. It would also get harder for the player to climb back up.
• Discuss the strengths and weaknesses of your performance during this assignment.
STRENGHTS: I wrote and posted my written parts on time, constructing them well. Also, I believe that my game idea was good.
WEAKNESSES: I lagged behind in the game making process. I was confused and had to constantly change parts of the game. Reconstruction and remaking took a while for me.
• What did you do well at?
I think I did pretty well on the written parts of these assignments. They were in depth and informative. They explained and answered all the questions that Mr. Parago had asked us.
• What could you have done better at?
I should have used my time more affectively and also work at home in order to finish the game on time. The game is finished, but now Sploder refuses to save it right and claims that they are “Building game…”
SPECIFIC QUESTIONS:
* What was the level of difficulty? Was it too hard, too easy or just normal?
* Did you find the game captivating, or was totally boring and a waste of time?
* Out of a scaling on 1 to 5, how much would you rate my game?
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