What? Online games…?
As our world turns more technological, our likes and dislikes also start taking a turn towards digital and technical amusement and pass-time activities. One of the most popular such technologies are computer/video games. They’re easy to access, free on the most part, and all you need is to have a good source of internet connection and – PRESTO!, you have your ultimate weapon of un-boredomness.
Online games are amazing to play, filled with amazing story-lines, ever-changing plots, cool characters and fun ideas (well, most of the time really). However, not all computer/video games are amazing and fun and great to play. A lot of them are, to be honest, dreadful and disputable.
There are many elements that make a game good, or bad.
Good, or bad?
Games are judged on several traits, such as the idea and main objective of the game, the difficulty level and complexity, the visual quality, the originality and overall enjoy-ability of the game.
I will be explaining each word up there in the section that follows:
Idea and Main Objective: Every game needs to have a plot and the plot has to progress and change throughout the game, even if it is changed just slightly. The main idea is what the player has to accomplish in the game – an example may be the game DX-Ball. In this game, the player has to maneuver the small bouncy ball and the slab that the ball bounces off on correctly in order to destroy all the bricks in the “wall” set up in each stage. As the character proceeds to each higher stage, the difficulty level gets higher and the “wall” pattern changes, turning more complex and hard to break.
For a game to be “good and enjoyable to play”, it should have a fun idea and purpose behind it, and the objective shouldn’t be too hard to gain.
Difficulty Level and Complexity: The difficulty of every game should not be at the extreme, but at the same time, they should never be too easy either. The difficulty puts on a challenge for the player and makes the game more fun to play (as there are significant amounts of “competition” going on between the player and the game). If the game is too hard and not easy to play, then the game will not be liked, but, then again, if the game is too easy, the player just looses interest in the game because it’s so easy.
Visual Quality: The latest graphical technology should be used for the game because the gamers always look after graphical richness at an extreme level.
Originality of Idea: If the idea of the game is stolen from another game, popular or not, then the player wouldn’t be that interested in playing the game as the player already knows what the game is about and doesn’t want to play a different game with the exactly same objective. So, this is why having an original idea for a game is the best way to go.
I’ve already discussed the qualities of any good game.
a) What makes a “good” game enjoyable to play?
Ans: A good game is one that is captivating and wants to make the player keep playing the game. It also has to have a good and fun objective behind it, and the difficulty is based well on each level of the game. The visual quality and original idea also makes the game fun, interesting and captivating. Also, in order for a game to be good, the rating should be give correctly.
b) What makes a “bad” game not enjoyable to play?
Ans: A game is defined as “bad” when it is not fun to play and very uninteresting to the player. Very weak plotline, amateur visuals, complicated applets (controls), inconsistent thrill acceleration – the all are some points that make a game not enjoyable to play.
As our world turns more technological, our likes and dislikes also start taking a turn towards digital and technical amusement and pass-time activities. One of the most popular such technologies are computer/video games. They’re easy to access, free on the most part, and all you need is to have a good source of internet connection and – PRESTO!, you have your ultimate weapon of un-boredomness.
Online games are amazing to play, filled with amazing story-lines, ever-changing plots, cool characters and fun ideas (well, most of the time really). However, not all computer/video games are amazing and fun and great to play. A lot of them are, to be honest, dreadful and disputable.
There are many elements that make a game good, or bad.
Good, or bad?
Games are judged on several traits, such as the idea and main objective of the game, the difficulty level and complexity, the visual quality, the originality and overall enjoy-ability of the game.
I will be explaining each word up there in the section that follows:
Idea and Main Objective: Every game needs to have a plot and the plot has to progress and change throughout the game, even if it is changed just slightly. The main idea is what the player has to accomplish in the game – an example may be the game DX-Ball. In this game, the player has to maneuver the small bouncy ball and the slab that the ball bounces off on correctly in order to destroy all the bricks in the “wall” set up in each stage. As the character proceeds to each higher stage, the difficulty level gets higher and the “wall” pattern changes, turning more complex and hard to break.
For a game to be “good and enjoyable to play”, it should have a fun idea and purpose behind it, and the objective shouldn’t be too hard to gain.
Difficulty Level and Complexity: The difficulty of every game should not be at the extreme, but at the same time, they should never be too easy either. The difficulty puts on a challenge for the player and makes the game more fun to play (as there are significant amounts of “competition” going on between the player and the game). If the game is too hard and not easy to play, then the game will not be liked, but, then again, if the game is too easy, the player just looses interest in the game because it’s so easy.
Visual Quality: The latest graphical technology should be used for the game because the gamers always look after graphical richness at an extreme level.
Originality of Idea: If the idea of the game is stolen from another game, popular or not, then the player wouldn’t be that interested in playing the game as the player already knows what the game is about and doesn’t want to play a different game with the exactly same objective. So, this is why having an original idea for a game is the best way to go.
I’ve already discussed the qualities of any good game.
a) What makes a “good” game enjoyable to play?
Ans: A good game is one that is captivating and wants to make the player keep playing the game. It also has to have a good and fun objective behind it, and the difficulty is based well on each level of the game. The visual quality and original idea also makes the game fun, interesting and captivating. Also, in order for a game to be good, the rating should be give correctly.
b) What makes a “bad” game not enjoyable to play?
Ans: A game is defined as “bad” when it is not fun to play and very uninteresting to the player. Very weak plotline, amateur visuals, complicated applets (controls), inconsistent thrill acceleration – the all are some points that make a game not enjoyable to play.
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